faction

The Pact

Summary

The Pact is a Barrier-protection organization or agreement marked by a five-hands star symbol, local leaders, scepters, and a bargain to protect people in exchange for protecting the Barrier.

Known Details

  • It is linked to five wizards and a meeting at a Newhaven pub.
  • Shandra explained that it protects people in exchange for protecting the Barrier.
  • Local leaders include Shandra at Torisle Point, Tiana/Taina in Freeport, and Alana by report.
  • Pact artifacts include a Pact Scepter and eight scepter conches.
  • The security council and Grand Towers discussions rely on Pact history and responsibilities.
  • Merfolk outside the Barrier have an empire and diplomatic missions; Princess Aquunea/Aquana is associated with nobility beyond the Barrier.
  • Baytail Accord’s Pact leaders included Pact keeper Inara, Visca of Fairshore, Hanna of Fishbait’s Edge, Lana/Alana of Azureside, and Aquena/Aquana.
  • After saving Baytail Accord and the Hatchery, the party became known as Saviours of the Pact.
  • The Pact has a route outside the Barrier; leaders believe a birth curse exists outside or around the Barrier and that the Barrier protects them from it.
  • Baytail Accord’s first baby girl in 20 years was born after the crisis, with Princess Aquana present.
  • Day 40 confirms Alana as the Pact leader at Azureside / Heartmoor while Carl was absent and the guild was trying to run town affairs.
  • Day 41 mentions the Pact Keeper and a matriarch no one had seen leave her domain, immediately before Perodita declared all Pacts off.
  • The party guided Azureside evacuation and coordinated messages with The Basilisk, Cardonald, and Rubyeye while the Pacts appeared under direct attack.

Timeline

  • day-16: Memories reveal the Pact’s origin context after a six-armed rock creature broke.
  • day-17: Council and Barrier-protector networks discuss Pact obligations.
  • day-20: Shandra explains the Pact and gives or entrusts Pact authority.
  • day-21: Pact forces coordinate for the shield crystal mission.
  • day-23: Merfolk diplomatic and beyond-Barrier Pact context expands the Pact’s geography.
  • day-26: The party saves Baytail Accord, joins Pact leaders, and learns about birth records, outside routes, and regional reports.
  • day-40: Alana and the guild try to run Heartmoor/Azureside amid plague and dragon-payment pressure.
  • day-41: Perodita declares all Pacts off, threatening every town and forcing evacuation toward Threeleigh.

Open Questions

  • Who were all five original wizards?
  • What are the legal or magical limits of Pact authority?
  • What is the birth curse, and why did births inside the Barrier recently stop?
  • What does the glowing parchment under glass at Baytail Accord preserve or enforce?
  • What are the Pact Keeper and matriarch’s exact powers, and can Perodita truly void all Pacts?