party overview

Player Characters

The party together
The party together, illustrative character art based on campaign notes.

Summary

The player characters are the central adventuring party of the Pentacity campaign. The original four player characters were Dirk, Geldrin, Invar, and Eliana. Morgana joined later, sent by The Chorus because the party’s visions went better with five members, and Dotharl is the most recent addition. Together, their stories carry the wider campaign threads of the Dome, elemental prisons, dragons, Sphinx, gods, memory, and liberation.

Eliana appears less often in early notes because Kirsty, her player, is also the note taker. This should not be read as evidence that Eliana was absent from the original party.

Current Party

  • Dirk, full name Zalig Thunderpicker Dirk-Olupine, is a Goliath player character played by Laura M. His story is tied to ancestors, family, the Goliath liberation arc, Ashkelon, Anastasia, and the stolen Original Goliath Sphinx; Day 58 shows major progress in Tradesmalls and the wider Goliath restoration.
  • Geldrin, also called Geldrin the Mighty, is a gnome player character played by Shaun. He is linked to memory anomalies, strange books and spellbooks, Browning mysteries, Peridita, forgotten Founder history, Alfred’s elite-class Founder recognition, and the question of how to bring down or power the Dome without exploiting prisoners.
  • Invar Hammerguard is a dwarf player character played by Bas. He entered the story as a paladin-looking weapon-deliverer in Everchard, with later threads involving Stolchar, weakening faith, a lost crystal, an unidentified voice calling him son, Stolchar’s silence in Brass City, and his Hammerguard crest connection.
  • Eliana, later revealed as Eliana Hartwall, is one of the original four player characters and is played by Kirsty. Her story connects to Hartwall family history, the Chorus, Attabre, Icefang, Anadreste, death and reincarnation implications, the death-realm prison memory, and the question of her original Hartwall form.
  • Morgana is a human player character played by Laura R. Sent by The Chorus because the party’s visions went better with five members, she brings animal and bird channeling, scouting, goodberries, Polymorph, plant travel, and costly Chorus/Igraine-linked mysteries.
  • Dotharl, also recorded as Dothral and Dothril, is the most recent player-character addition and is played by Joshua. His history is tied to awakened constructs, Rimewatch, Bridged, Squwal, possible Excellency lineage, elemental-prison architecture, and Day 58 visions in Squwal’s tower about form, change, loss, and family.

Party Dynamic

As a group, the player characters are chaotically cooperative: not a polished adventuring unit, but a party that has survived enough impossible situations together to trust one another even when a plan begins with someone touching, opening, climbing into, translating, bargaining with, or hitting the obviously dangerous thing. Their interactions often move through teasing, exasperation, practical problem-solving, and immediate rescue. One character may create the complication, another may complain or try to understand it, and the rest of the party rapidly reorganises around keeping everyone alive and finding a way forward.

The party’s strength is their mix of impulses. Eliana and Dirk often push the group into motion through physical courage, curiosity, and direct action. Invar and Geldrin frequently counterbalance that momentum with healing, faith, knowledge, magic, translation, and tactical interpretation. Morgana widens the party’s senses through animals, nature, scouting, and visions, while Dotharl brings a steadier action-led presence as the newest member. Together they read less as a formal fellowship and more as a durable found-family mess: funny, argumentative, mutually protective, and unexpectedly competent once danger becomes real.

Audio-Derived Character Voice

The audio transcripts give the party a clearer table personality than the handwritten notes alone, especially through repeated instincts, recurring jokes, and the kinds of solutions each character reaches for.

  • Eliana comes through as bold, physical, and willing to test dangerous thresholds directly. The table treats this as a recognizable pattern: when guards warn the party not to enter, the recap says “Eliana, being Eliana” put her arm through the door, and later she is described as “just winging it” while trying to work out prison keys.
  • Dirk’s audio presence is earthy, direct, funny, and tactile. He looks under rugs for the party because important things are often hidden there, fishes in magical paintings, enjoys smashing and soaking, and solves many problems by being strong, stubborn, or curious enough to poke the physical world first.
  • Invar tends to read as the responsible and analytical support member: he checks who is hurt, chooses healing and protective magic, asks what his character would know, and often approaches problems through faith, knowledge, keys, and practical party care.
  • Geldrin comes through as brilliant, magical, experimental, and occasionally exasperating to the rest of the party. The audio often places him around translation, spellbooks, runes, powerful machinery, risky bargains, and moments where other characters affectionately frame him as insufferable.
  • Morgana is quieter in the sampled audio than some of the original party, but her pattern is observant, nature-attuned, and resourceful. She often contributes through scouting, animals and birds, plant travel, druidic problem-solving, and perception of strange visions or hidden presences.
  • Dotharl is more action-defined than talkative in the transcript record: steady, martial, and reliable in danger, with the table often marking his presence through decisive hits, combat positioning, and later his separate investigative thread in Squwal’s tower.

Party Art

Illustrative character art based on campaign notes.

Dirk and Geldrin in Everchard. Illustrative character art based on campaign notes.

The party in Freeport. Illustrative character art based on campaign notes.

The party heading to the Brass City. Illustrative character art based on campaign notes.

The party in Dunnensend. Illustrative character art based on campaign notes.

Images

The party together

Dirk and Geldrin in Everchard

The party in Freeport

The party head to the Brass City

The party bath in Dunnensend