planar realms and vision-spaces rollup

Day 57 Planar Realms and Vision-Spaces

The following locations were reached after the party entered the Brass City citadel through doors, paintings, memories, or other citadel systems. They are separate planes, divine realms, death-realm spaces, time layers, or vision-spaces rather than ordinary places within Brass City.

Realm, vision, or space Day 57 reading Associated entry
Harn-like cat tavern Tavern-like cat space reached through an Earth-plane door; a ghost carrying sword and shield was not welcome. Brass City; Earth-plane door sequence.
Round temple near Riversmeet and dwarven bridge Small temple with Seward marble, benches, five candles, and ten gold statues, leading to the Lady Evalina Hartwall / Mama Hartwall and Icefang vision. Lady Evalina Hartwall, Icefang, and Riversmeet school material.
Crater’s Edge Seen through the moon door while Dirk heard garbled conversations; not a fresh Day 57 visit. Vision or door scene.
Provista Plateau town about twenty years in the past, where Eliana’s house received the Everchard baby and sword box. Provista; time-layered memory.
City of Aquarius Mother-of-pearl palace where Keepers of the Pact were welcome by Lord Hydran’s permission. Hydran; planar realm.
Morgana’s dead-tree hut Painting realm with dead Everchard trees, birds, a white rose, a conch, and an offering bowl. Igraine; vision or realm scene.
Hydran’s realm Reached through the Submarine door; held the contract to save the unborn babies’ spirits and carvings about Ennui, Noxia, and Morgana. Hydran; planar realm.
Fire realm and Azar Nuri’s palace Broken throne room and fire garden ruled by Sultan Azar Nuri. Azar Nuri; planar realm.
Past Brass City Lively Mortal-plane version of Brass City with blue dragonborn, dragons, a market, palace access, and a tapestry-maker working from visions. Brass City; time-layered city echo.
Igraine’s field Flowered possible afterlife where Morgana could speak with plants and retrieved the cat through animals and birds. Igraine; possible afterlife realm.
Attabre’s realm Cloakroom, sitting room, dining room, sphynx picture, birthday meal, and lore about princes and a pact at Ground Towers. Attabre; god-realm.
Throngore’s realm / death realm Throne room, path, memory battlefield, castle, prison tower, purple crystal, and seawater prison. Throngore and Kasha; death-realm and prison sequence.

Open Questions

  • Which spaces are complete planes, divine domains, memories, echoes, or constructed rooms accessed through the citadel?
  • Is the Past Brass City a historical time layer, a preserved vision, or a separate Mortal-plane location?