place

Seaward

Summary

Seaward is a structured city with mage Judicators, council politics, a Stonemasons Guild, water scarcity, a nearby shield pylon, and links to elemental prison failures.

Known Details

  • Basalik warned the party to stay on the good side of mage Judicators in Seaward.
  • The city is circular with a colosseum-like racing centre and ring-road structure.
  • Fresh water was scarce, water elementals were blamed, and deputies were found drowned near cliffs with fresh water.
  • The shield pylon outside its walls flickered and appeared to stabilize a wider disturbance.
  • Elementarium/Clementarium admitted the pylon was being interfered with and wanted the Justicar gone.

Timeline

  • day-11: Seaward’s water issue, politics, and Barrier flickers appear.
  • day-12: The party investigates council conflict, drowned deputies, and murders.
  • day-13: Barrier flickers are studied near the pylon.
  • day-14: The trail leads below the quarry to the salt dragon prison.
  • day-15: Elementharium/Clementarium discusses quasi-elementals and Ruby Eye’s skull.

Open Questions

  • Who is interfering with the pylon?
  • Which council members are corrupt, compromised, or merely political?