place
Seaward
Summary
Seaward is a circular, highly structured city with ring roads, a colosseum-like racing centre, Mage Judicators or Justicars, council politics, and a Stonemasons Guild. Its fresh-water supply became scarce while deputies were found drowned near the cliffs, and its nearby shield pylon flickered as the Barrier weakened. The investigation led below the quarry to Salinus’ Prison, whose leaking salt-dragon containment poisoned the land and linked Seaward’s civic crisis to the wider elemental-prison failures.
Known Details
- Basalik warned the party to stay on the good side of the Mage Judicators/Justicars in Seaward.
- The city is circular with a colosseum-like racing centre and ring-road structure.
- Fresh water was scarce, water elementals were blamed, and deputies were found drowned near cliffs with fresh water.
- The shield pylon outside its walls flickered and appeared to stabilize a wider disturbance.
- Elementarium admitted the pylon was being interfered with and wanted the Justicar gone.
- User clarification says the leak in nearby Salinus’ Prison caused the poisoned land around Seaward.
- Day 51 identifies
Salinus's prisonas Salinus’ Prison, near Seaward.
Timeline
day-11: Seaward’s water issue, politics, and Barrier flickers appear.day-12: The party investigates council conflict, drowned deputies, and murders.day-13: Barrier flickers are studied near the pylon.day-14: The trail leads below the quarry to the salt dragon prison.day-15: Elementarium discusses quasi-elementals and Ruby Eye’s skull.
Map-Derived Road Distances
Approximate adjacent road distances from the Pentacity Road Distances reference:
Related Entries
Open Questions
- Who is interfering with the pylon?
- Which council members are corrupt, compromised, or merely political?