concept
Bridged's Doors
Summary
Bridged is the Goddess of Freedom and Trickery, connected to sacred doors, door-based travel, luck, gargoyles, and Grand Towers pennies that cause colored eye-glows.
Known Details
- Notes connect Bridged to a Seaward temple where people take bets, as a goddess of freedom, trickery, luck, and gargoyles.
- Bellburn goliaths treated doors as sacred to Bridged and believed Bridged freed them from Envy by sending the party from the dome.
- A Grand Towers penny placed on Bridged’s statue made her eyes glow green, then red, and sent Dirk to Seaward and apparently back to yesterday.
- Geldrin’s two pennies made Bridged’s eyes glow green and yellow, sending the group through a blue-and-white palace-like reception room outside the dome before a later door route returned them to Brookville Springs.
- On Day 52, Geldrin opened a pathway to Bridged’s domain so a shard or night-sky part of Valentinhide could reach Bridged.
- Bridged’s domain used linked rooms, walls, direction choices, honouring puzzles, cards, dice, chessboard movement, and movement by intent.
- Bridged’s closest followers, Cedric and Medinner, could speak more freely and directly than Bridged. They warned the party to remember Bridged’s present and how they honoured her before anger.
- Bridged wished to be honoured a second time, liked freedom and trickery, and said some kin had interfered despite gods agreeing not to interfere unless asked.
- Bridged said her trapped kin wanted freedom; the notes connect this to Dotharl’s dad being trapped, his granddad being lost, and Squeall.
Related Entries
- Brookville Springs
- Known Passwords and Inscriptions
- Minor Figures from Days 48 and 52
- Minor Places from Days 48 and 52
Open Questions
- What do Bridged’s green, red, and yellow eye-glows mean?
- Do Grand Towers pennies control destination, time displacement, cost, or risk?
- Can Bridged’s doors reliably enter or leave the dome?
- What exact rules govern Bridged’s domain, honouring, gifts, anger, and movement by intent?
- Who is Bridged’s trapped kin, and what does freeing him mean for Dotharl?