event

Ice Prison and Baytail Accord Crisis

Summary

The Ice Prison and Baytail Accord crisis began with Valenth Cardonal’s map of seven prisons, five laboratories, and the systems linking them. The party followed that intelligence to Rimewatch and the Ice Prison, where they learned that Ennui’s siphoning of Limusvita’s energy had weakened every prison and that dragons were plotting to eliminate cities and free Garadule. At Baytail Accord, they found the life prison transformed into flesh, freed a trapped void elemental, defeated The Mother, Betrayer, and helped save the merfolk hatchery. The Pact leaders then named the party Saviours of the Pact, while the first birth in twenty years and a possible route beyond the Barrier revealed the crisis’s wider stakes.

Known Details

  • Cardonal’s Desert Laboratory identified seven prisons, five labs, and multiple prison-linked sites.
  • Rimewatch and the Ice Prison were threatened by dragon plots, Infestus-linked movements, Peridita, Garadule’s people, and Ennui’s siphoning weakening all prisons.
  • At Baytail Accord, the party defeated The Mother, Betrayer and became Saviours of the Pact.
  • The crisis produced major reports about Dunnensend, Goldenswell, Goliaths, green dragons, and Valenth.

Timeline

  • day-24: Cardonal’s Desert Laboratory provides the prison network map and points the party toward the Ice prison crisis.
  • day-25: At Rimewatch and the Ice Prison, the party learns of dragon plots, Infestus’s titles, Peridita, Garadule’s people, and weakening prisons.
  • day-26: The party defeats The Mother, Betrayer at Baytail Accord and receives wider regional reports.

Open Questions

  • Who gave Anrasurall the Ice prison runes, and what was being freed or protected there?
  • Can Ennui’s life-force siphoning be reversed without killing prisoners such as Limusvita?