place

Dunensend

Summary

Dunensend is a desert city-state with Dunnen rules, Mother and Father rulers, Arahuoa/Vulturemen conflict, automaton infiltration, Goliath history, Garadul’s history as Sphinx protector of the Dunnen People, and later military support for the party.

Known Details

  • Dunensend shone blue and orange, had a very Arabic style, and enforced rules against alcohol, spell writing, and worship of liar or darkness.
  • The court included Father Haithes [uncertain], Mother Egraine Brook, the Hearth Master, and the Huntsmistress.
  • Vulturemen or Arahuoa assassins, Haemia, fire demons, snake-lizard people, green dragon attacks, and a moving desert fort all threatened the city.
  • Automaton infiltrators included Agugu, a guard with a wife and five-year identity, and other guards; The Guilt said the whole place was riddled with automatons.
  • Sister Proulsothight [uncertain] held a box like Gelissa’s, apparently the target of recent shop break-ins.
  • Dunensend records and scholars connect the Goliaths to city-building, Ashktioth, Tradesmall, and old contact about 900 years ago.
  • Garadul, known as Terror of the Sands, was once a Sphinx protector of the Dunnen People before being corrupted by consuming a void elemental.
  • The city and rulers supported the party in wars to come after Lortesh died.
  • Dunensend later supplied 100 troops, 5 healers, transport, and 10 cavalry; its army killed a green dragon during the Brass City battle.

Open Questions

  • Who controls the automaton infiltrators?
  • What was in Sister Proulsothight’s box?
  • What is the connection between Dunensend, the Goliath ancestral grounds, Ashktioth, Tradesmall, and the tower in a field?